This post is part of a series describing the process I am using to attempt improvement in chess. The main post gives an overview of the process while this article explains one of the steps in detail.
The first step on our chess improvement journey is to understand factually the strengths and weaknesses in our game. I am speaking from lifelong experience when I say that this is difficult to intuit. It is simple to remember recent blunders and draw conclusions that are not aligned with your performance over a longer period of time. The cognitive term for this is Recency Bias.
So, the question we are faced with is: How do you measure your chess ability?
There are a great many approaches for this, and my choice is not necessarily the best fit for everyone.
My approach is to identify all mistakes from my competitive chess games with a classical time control. Basically, taking the idea of the "List of Mistakes" that Axel Smith describes in the excellent book Pump Up Your Rating, and turning it up a few notches further by adding quantifiable metadata for each mistake.
I selected games I have played in rated OTB games (tournaments and league games) as well as online games which were part of a tournament. The important thing about this selection process of games is that it should be games played with serious focus and deep concentration, so that the quality of the data can be relied upon. If the data quality that goes into the analysis is low, the analysis of the data will be useless to you. Garbage in, garbage out.
As we now have a list of games to extract mistakes from, we need to define what constitutes a mistake. My approach is to import each game on lichess, have the server analyze it and present to us a list of inaccuracies, mistakes and blunders.
For each of the identified sub-optimal moves, I manually add metadata, such as:
- the severity of the error,
- the type of mistake (tactical, positional)
- the sub-type of mistake (for example candidate move, shallow calculation, exchange, etc.)
- the phase of the game (opening, middlegame, endgame)
- comment
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